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Comparing the best web design apps
Comparing the best web design apps














I worried some UX apps might not have the best drawing tech, so I threw Adobe Sketch into the mix hoping that it'd meet my standards for a smooth drawing experience. The verdict? Invision seemed like a great app to sketch in, and maybe even browse prototypes you've created on desktop, but it wasn't possible to prototype on the go. Despite being able to import Sketch files, you can't actually manipulate or even draw on top of any of them. And before you even get into the "freehand" sketch mode, you're required to login to an Invision account (meaning no working without internet). This app is missing a lot of key features though, such as shape drawing tools, or linking of screens to prototype. It takes longer to load than Marvel, opening any freehand sketch takes ~15-20s. And there are a few other collaborative features, like chatting with team members, that might be more enticing on larger projects. You can import your sketch designs and prototypes to browse them on the go. No other UX app featured that kind of live collaboration, only sharing of creation afterwards. And it was cool to have to option to flick a switch and have my drawing broadcasted to all my other team members watching the same doc. The drawing feels great, and you get an infinite canvas to draw on - something none of the other apps offer. The Invision app honestly felt the best out of all the other UI/UX iOS apps. The verdict? Marvel is the best (and only option) for creating prototypes on the go, but maybe not the best place to sketch out more loose wireframes, site trees, or other UX visual data structures. Marvel also limits the canvas size to your phone's screen size, which makes sketching cramped unless you're working at always working at a 1:1 scale. The paid version starts at $12/mo for unlimited, unbranded projects.

#Comparing the best web design apps free

The cons? Free tier is limited by 2 projects and prototypes are branded with Marvel's logo (not sketches JPGs though). Creating an account allows you to share your prototypes online. You can sketch away and have JPGs saved to your camera roll. This was the only app that allowed for the actual creation of a true "prototype", and not just a handful of screen sketches.

comparing the best web design apps

You can add clickable boxes to your sketch to link between sketches, which when played, is a live (shareable) prototype of your app.

comparing the best web design apps comparing the best web design apps

It even featured a grid mode, which allowed for tighter drawing and command over shapes. And I was able to import Sketch documents as screens.ĭrawing felt great, and it had a variety of tools to use (like creating basic shapes, or inserting images - even stock photos). It did an excellent job of onboarding with plenty of helpful tips and even tutorials in empty states to encourage creation. The Marvel app had nearly everything I needed. It's clear that Marvel had more features, but was it the better app? Let me talk about my experience with each one and you can come to your own conclusion. I thought I'd share my findings to help other UX/UI designers make their decision 👍įirst, let's break down the core features you'd want out of these apps, and which one made the cut: I whittled my search down to three options: Marvel, Invision, and Adobe Sketch. Recently I was on the hunt for an iOS to prototype and sketch UI designs in on the go.














Comparing the best web design apps